Accessibility Statement
What we've done to make Drift Bang usable by as many people as possible, where we currently fall short, and how to tell us about a barrier.
Last updated 19 August 2026.
Our commitment
Drift Bang is committed to making this website accessible in line with the Web Content Accessibility Guidelines (WCAG) 2.2 at level AA and with the French RGAA 4.1 reference framework, and to meeting the accessibility duties set out in Article 47 of French Law No. 2005-102 of 11 February 2005 and Directive (EU) 2016/2102.
How accessible this website is
We believe the informational pages of this website — home, about, contact, how to play and all legal pages — conform fully with WCAG 2.2 level AA and RGAA 4.1. The game itself is partially conformant, for the reasons set out below.
What we've built in
- Keyboard access throughout. Every link, button and form control is reachable and operable by keyboard, in a logical order, with a clearly visible focus outline. There are no keyboard traps.
- Skip link. A "Skip to main content" link is the first focusable item on every page.
- Contrast. Body text on our background measures approximately 13:1, well above the 4.5:1 required. Interactive controls and their focus indicators meet the 3:1 non-text requirement.
- Text scaling and reflow. Content reflows to a single column and remains fully usable at 320 px width and at 200% zoom, with no horizontal scrolling and no loss of content.
- Semantic structure. Correct landmarks, one
h1per page, properly nested headings, real lists and data tables with header cells. - Forms. Every field has a persistent visible label, errors are described in text at the top of the form rather than by colour alone, and your entries are preserved when an error occurs.
- Reduced motion. We respect the
prefers-reduced-motionsetting and disable interface animations and smooth scrolling when it is on. - Sound is optional. Game audio can be switched off with one button, and no information is conveyed by sound alone.
- No time-limited interface. Nothing outside the game expires, auto-refreshes, auto-plays or moves without your input.
- Multiple input methods for the game. Keyboard, touch and gamepad — including analogue steering, which needs far less force and precision than tapping.
- Automatic pause. The game pauses when you switch tab or window, so stepping away never costs you a run.
Known limitations
We list these openly rather than claiming more than we deliver.
- The game is inherently visual and requires reaction speed
- Drift Bang is a real-time driving game rendered in 3D. It cannot be made meaningfully playable by a screen reader user with no vision, and it demands a degree of reaction time and sustained visual attention. This is a limitation of the genre, not an oversight. The game canvas carries a descriptive label, and all information about the game — rules, controls, scoring, tactics — is available as text on our How to Play page so it can be read independently of playing.
- No in-game difficulty or speed adjustment yet
- There is currently no slow-motion or assisted-steering mode for players who find the pace demanding. We consider this our most significant gap and it is our next accessibility priority.
- Camera motion during play
- Collisions produce a brief camera shake, which some players with vestibular sensitivity may find uncomfortable. The
prefers-reduced-motionsetting does not yet suppress this in-game effect, only the interface animations. This is on our list. - Heads-up display size is fixed to the canvas
- The 2D instrument layer scales with the game window rather than with browser text size, so it cannot be enlarged independently. Using full-screen mode is the most effective workaround today.
What we're doing next
- An assist mode with reduced top speed, lighter traffic and stronger steering aid — target Q4 2026.
- Honouring
prefers-reduced-motioninside the game to remove camera shake — target Q4 2026. - A high-contrast HUD option with larger instruments — target Q1 2027.
- Remappable keyboard controls, including one-handed layouts — target Q1 2027.
How we tested
This site was assessed by our own team against the WCAG 2.2 AA success criteria and the RGAA 4.1 test set using a combination of automated tooling and manual testing: keyboard-only navigation, 200% and 400% zoom, 320 px viewport reflow, contrast measurement, and screen reader checks with NVDA on Windows and VoiceOver on macOS and iOS. It has not yet had an independent third-party audit; we intend to commission one and will publish the result here.
Tell us about a problem
If you hit a barrier on this site, or you need information from it in another format, contact us and we will help:
- Email contact@driftbang.com — please put "Accessibility" in the subject
- Telephone +33 1 84 80 12 40, Monday to Friday 9am–5pm Paris time
- Use our contact form and choose "Accessibility barrier"
We acknowledge accessibility reports within 5 working days and will tell you what we can do and by when. If you are not satisfied with our response, you can refer the matter free of charge to the Défenseur des droits, the French independent authority responsible for accessibility complaints, at defenseurdesdroits.fr or on +33 9 69 39 00 00.